# 1 All moves can become “stale” over time. It is ok to change your “signature” move, but feel free to pull out your original move from the archives from time to time.
# 2 If you use another movers move, you MUST alert move’s originator that you did so, and the circumstance it was used. Original move must be executed as close to the original as possible. No modifications.
Also, let original mover know the recipients response.
# 3 In case of a limb loss caused during a farming /auto accident, carnival attendance, ninja fight, or parachute not opening, you may submit your move for retirement. Photos of injury, before & after are required for consideration.
# 3A If Dr. lets you keep lost limb, you may must continue to use your original move for 1 full year. It’ll be SWEET!!
# 4 If your move causes an ass beating on a regular basis, you may:
1 Invent a new move
2 submit video of ass beating for our Hall Of Fame
3 Consider yourself a complete numskull, which is punishable by “plank walking”.
# 5 A gang “sign” is not considered a “move”, unless, you are a middle-aged Honky, with no gang affiliation, and you have absolutely no idea what the hell you’re doing. Subject to investigation.
# 6 When among your fellow Movers, and you witness a kick-ass move, it is common courtesy to acknowledge said move. I.E.: Nice Move! Where'd that come from!?! Do it again!!
Under no circumstances do you ever ask if you can use the move. Move originator has the option to convey: “You can use that one later”.
# 7 Movers with Epilepsy, Psychomotor, Myclonic seizures, Grand Mal, or any episodes of abnormal violent and involuntary contraction of the muscle movements, must have a “SAFE” word. As moves get more innovative & complex, bystanders must know if it’s a move, or a life threatening situation that may require a larger audience.
# 8 Never stretch before attempting your move. A pulled muscle, strained back, or dislocated shoulder could open up a whole new can of whoop-ass for innovative moves.
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